Red 7s Card Game

  

Description Sevens, also known as Laying Out Sevens, Fan Tan, Crazy Sevens or Parliament, is a card game for 4 players using a standard deck of 52 cards. Cards are played out to form a layout of sequences going up and down in suit from the sevens (as in many solitaire games). The game is won by emptying one's hand before the other players. To begin a game of Red7, deal out a seven-card hand to each player, and then deal one more card faceup in front of each player to start their Palette. Start the Canvas (discard pile) with the You are Playing Red card. The top card of the Canvas pile determines what the rules are. Sunderland and Burton Albion hit with FA fine after red-card incident. Earl had already been booked earlier in the game. SIX players earn 7s after crucial Swindon Town win.

  1. Red 7 Card Game Review
  2. Red Seven Card Game Rules
  3. How To Play 7s Card Game

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The Red 7 Count Method is an unbalanced blackjack card counting system developed by Arnold Snyder, and first published in his book, 'Blackbelt in Blackjack.' This powerful card counting method is easy to use and has given many players a winning advantage. As an unbalanced system, Red 7 uses unique point values and rules to eliminate the need to convert to a true count. This removes a calculation step, making Red 7 a more rapid-fire tool, even for novices.

How the Red 7 Count Works

The first thing of note about the Red 7 method is that it's unbalanced. Any card counting system that doesn't yield a count of 0 after the entire deck has been counted is considered unbalanced. These systems are developed to be easy to use, with many of them eliminating the need for any count conversion during game play. As a result, unbalanced systems can be both fast and incredibly useful for coming out ahead at the blackjack table.

To compensate for the imbalance in Red 7's point values, players must start with an Initial Running Count, or IRC, of minus times the number of decks in a game. So in a one-deck game, the IRC at the start of the game is minus 2. In a two deck game, the IRC would be minus-4 (-2 x 2 decks), and so on.

Card Values for Red 7 Count

The unique card values for the Red 7 are as follows:

Red 7 Card Point Values

2 3 4 5 6 7 8 9 10 A

+1 +1 +1 +1 +1 * 0 0 -1 -1


Red 7's (Diamonds and Hearts) have a value of +1, while black 7's (Clubs and Spades) have a value of 0 in the Red 7 Count Method.

Running Count Example of Using Red 7

To use the method, start with a running count of 0 and change that count as each card is dealt, using the appropriate values. Here's an example:

Red 7 Card Game Review

  • 1st card is a 10, so the count is minus 3.
  • 2nd card is a 4, so the count becomes minus 2.
  • 3rd card is a 2, so the count raises to minus 1.
  • 4th card is a 7 of Hearts, so the count becomes 0.
  • 5th card is a 7 of Clubs, so the count remains 0.

Now that our example running count is 0, we've reached what is known as the “pivot point.” The pivot point is the point at which a player should start making larger bets, because the count is indicating an advantage. Just remember, the higher the count, the better the advantage!

After you've gotten the counting rules for Red 7 memorized and can maintain a quick-paced count, there are a few basic strategies that can help enhance the effectiveness of the method.

  • If you're playing a 1 or 2 deck game and the count is 0 or higher, taking insurance is a good idea.
  • Stand on 12 vs. 3 and 16 vs. 10 when the count is 0 or higher, no matter the game.
  • With a count of plus 2 or higher, always stand on 12 vs. 2 and 15 vs. 10 hands.
  • If the count is plus 2 or higher, double down on 10 vs Aces.

Those strategies aren't necessary to make Red 7 a useful addition to your blackjack arsenal. This system is one of the easiest to use and can give quite an edge to a skilled player.

Books About Red 7

The greatest resource for learning the Red 7 method is the book written by the method's creator, Blackbelt in Blackjack by Arnold Snyder.

Red Seven Card Game Rules

Game

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Card Counting

Switch Rules

The objective in Switch is to be the first player to get rid of all your cards. Switch is also known under the names Jack Changes, Peanuckle and Irish Switch. It is very similar to the games Crazy Eights and UNO®, it's basically UNO® played with a normal deck.

Basic rules

  • The game is played by 2-4 players.
  • Each player gets 7 cards at the start of the game.
  • The objective is to get rid of all your cards by putting them onto the pile.
  • You can put down a card if it has the same suit or rank as the top card of the discard pile. E.g. if the card of the pile is a 5 of spades then you can play any spade or any 5.
  • If you have no cards you can play then you must drag one card from the stock and don't get to do anything else during that turn.
  • If you have two or more cards of the same rank then you can play them together. E.g if the card on top of the pile is a diamond and you have a four of diamonds and a four of spades then you can play them together, thereby changing the suit of the pile to spades. To do that you right click on all the cards in the order you want to play them, and then left click on one of them to actually put them on the pile. If you are playing on an iPad or another tablet you can click a card and hold the finger on it for a second, then it will be selected. Select the ones you want to play together, and then tap on one of them to play them all together.

Power cards

To make the game more interesting there are a number of cards that are special:

2: If a player plays a two, then the next player must draw two cards and cannot play any cards, UNLESS he has a two as well in which case he can play it and the next player him must draw 4 cards. This can go on as long as players have two's, and increases by two each time, e.g. if three players have played two's in a row then the fourth player must pick up six cards.

7: Dump the suit. All other cards in the same suit as the 7 may be played in the same turn. Do this by first playing the 7, then all the other cards of the suit will rise slightly in your hand and you will be prompted to play them. Click on them in the order you want to put them out. Any special cards put out after a 7 play will not have their normal effect, e.g. if you play a 7 of spades and then dump a 2 of spades it will not cause the next player to draw extra cards. You are not forced to get rid of all the cards of the suit, if you have a card of the suit you want to keep you can right-click on it and it will not be played.

8: When an 8 is played the next player misses his turn. Playing two or more eights together does not have any extra effect.

10: Reverses the direction of the game. E.g. if the game was going clockwise then it will start to go counter-clockwise and will continue like that until another 10 is played.

Black Jack: When a player plays a Black Jack the next player must draw 5 cards. Two Black Jacks can be played together, in which case the next player must draw 10 cards. If player 1 plays a black jack, then player 2 may also play a black jack if he has it and then player 3 will have to draw 10 cards.

Red Jack: The Red Jack cancels out a Black Jack. If player 1 plays a Black Jack then player 2 can play a Red Jack and then he won't have to draw 5 cards. If player 1 played 2 Black Jacks then player 2 can either play one Red Jack and draw 5 cards, or play two Red Jacks and draw no cards. The Red Jack is only effective against a Black Jack, you can also play it like any other card but it won't have any special effect.

How To Play 7s Card Game

Ace: Ace can be played no matter what suit is on the table, and when a player plays an Ace he gets to decide what suit the table changes to. This is essentially the same as an 8 in Crazy Eights.

Red 7s card game download

Black Queen: Player changes hands with the player left to him. E.g. if player 1 plays Black Queen, then player 2 will get all of player 1's cards, and player 1 will get all of player 2's cards. It's a good card to play if the player left to you has fewer cards than you do.

Endgame

When a player plays his last card he wins the game. The one exception is if his last card is an Ace, if it is then he plays the Ace and has to draw a new card, and so is not finished. An ace can never be the last card. When playing this game in real life the player must also call out 'last card' when he has only one card left, but that doesn't work well in computer games and so is not included.

There are many, many variations of this game (you can see some of them on Wikipedia, but the rules above are the ones I've implemented for this version, so don't be surprised that it's not exactly the way you're used to playing.